![]() With the Move tool and Rotate tool, objects can be moved one pixel at a time with the keyboard arrow keys and 10 pixelsĪt a time when the ALT key is used with the arrow keys. The axes for the default viewports are thus as follows:įor each tool used, there is a line of text at the bottom of the screen which briefly describes its use. Is left and right and z is forward and backward. If you are facing front, the y-axis is up and down, x Y-axis points up, the positive z-axis points out of the monitor. Art of Illusion uses a right-handed coordinate system - when the positive x-axis points right and the positive One other thing that you need to know is the orientation of the coordinate system used, as this varies between 3D If you find it easier to work with one large window, select Scene -> One View from the top menu bar and the currently Holding down ALT while using the scroll wheel zooms in/out faster.įor a more detailed discussion of the various view options, and advanced ways of moving your viewpoint around the scene, please see The Viewpoint Management Chapter. Use the scroll wheel - scrolling down zooms in and scrolling up zooms out. Select Move mode by clicking on then hold down CTRL while dragging the right mouse button up All view windows can be panned, zoomed and rotated Simply move the cursor to the required window and click. This is relevant for any operations that work on single view windows. The window with ‘focus’ or the selected window is the one with the thicker outline (the upper left window in the example These views can be easily altered using theĭrop-down menus at the top of each view window. Window shows a perspective view from the currently-selected camera. The lower left window show parallel or orthogonal views of the front, side and top respectively and the lower right The 4 windows in the main part of the screen show different views of the scene. Web site (The hourglass tutorial gives an excellent introduction to using the program and usefulĭetails on the texture/material support and meshes are also available in other tutorials. This manual only details the basic AoI program - please refer to developersĭocumentation for their own scripts and plugins.Ī good place to start, unless you want to read the whole manual first, are the tutorials located at the Art of Illusion Plugins and scripts are also available that allow additional objects and tools - see the Scripts and Plugin Manager forĭetails of how to find and install these. In addition, Art of Illusion includes a scripting feature allowing the creation of new types of objects and toolsĪmongst virtually unlimited other possibilities via the Beanshell scripting language. Motion blur, depth of field, Global Illumination and caustic effects are supported. Rendering of the scene file is achieved with a fast raster engine or a high quality raytracer capable of producing Properties such as colour, bumpiness, shininess, transparency etc.) and materials (inner properties for simulatingĪnimation of objects within the scene is achieved with a keyframing system including support for skeletons using forwardĪnd inverse kinematic animation. Art of Illusion has highly flexible, but easy to use, editors for textures (surface Files built forĪnimation may have several cameras between which the view is cut to make for an interesting animation sequence.ģ-D objects come in 4 basic flavours: Primitives, spline meshes, triangle meshes and tubes, all of which are described Complex scenes may contain many hundreds of objects and several lights. Least one light (or some form of global illumination) so that the objects can be seen and at least one camera, the viewįrom which provides the image. These scene files need to contain some 3-D objects, at Images are produced by rendering scene files. mov format or as a sequence of still frames which can be joined together using other software to ![]() Art of Illusion (AoI) is a program for creating high quality, photorealistic (or non-photorealistic) still images andĪnimations (either in.
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